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The only thing stopping this from being absolute perfection is the controls. Pushing up stops you in your tracks - and its extremely difficult to avoid that happening while jumping around or trying to outmaneuver the enemies. ESPECIALLY with a gamepad.

  • Trying to move to escape enemies and coincidentally nudged up? Complete stop. Dead.
  • Trying to jump over something but touched up? Drop like a brick into the enemy. Dead.
  • Trying to use the Mage's levitate but brushed up? Not levitating anymore! Dead.

What would seem to eliminate this would be:

  • Allow looking up while moving without it stopping you.
  • Disable looking up while jumping/levitating (you can't attack while jumping anyway so it serves no purpose except to make you drop and get killed).
  • Be able to jump at any point of attack animation (like you can with teleport). 
  • Being able to jump much earlier at end of teleport animation. 

Being able to shoot while moving and jumping would be awesome, but I appreciate the game has probably been designed around this so it might unbalanced the game.

Hi, thanks for the feedback. 

The interaction between levitation and up/down control is indeed an oversight and will be fixed. 

Pressing up/down during the jump should not stop your horizontal movement unless you let go of left/right movement control, but in this situation pressing up/down doesn't matter at all, you'll drop down in place anyway. There might be a problem specific to a gamepad control, I'll look into it.

Hmm interesting, then could be the gamepad, its a D-Pad (not thumb stick), maybe it cant register up+left at the same time.  

The up/down during jump thing tho would be awesome, I'm sure that will save me a good number of deaths. 

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I have 2 issues with this game...

first being the precision to make specific landings while dodging on either stages and bosses (The dragon boss difficulty is absurd, you require chirurgical precision to not land on the fire, and the fire last too much for being fire on paviment), the chaman demons healing enemies just makes things more tedious than fun, since they end up healing themselves and you have to either rush towards waves of enemies in order to hit them, which risks to get multiple hits.

second is about the control response, as it seems that it has a delay of 1 second to repeat the same command (Such as dodge or jump), while the bosses' response is almost immediately (Like the hand boss or the whip ghouls) and during a dodge you have no response until you finish the animation.

the game is good, but this things kinda ruin it for me, since is absuredly hard, is hard for the sake of being hard, not for the sake of challenging, take for example Bloodstain, it has enough difficulty for casuals and hardcores to play it and have fun, but this game almost rivals with the difficulty of Ninja Gaiden 3 of NES.

6/10, rework this aspects cuz the punishment shouldn't come from not being milimetrically accurate or just spawn enemies for the sake of spawning enemies... but by mixing patterns and failing to read the opponent's movement (Like jumping when the enemy is shooting a straight projectile) (The A. I. should outsmart the player and not the game should put absurd situations).

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If you notice a surge of new players downloading the game, blame us! :p

Thank you for covering the game!

thanks for all the light you're shedding on those remakes!

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Just discovered this and Episode Alpha. Awesome games really. They definitely have some kind of Lovecraftian style which I love. Congrats!

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The moment I booted the game it fot deleted by Avira and quarantined and was labeled as a Drop.win32.RegStartupUserProfile.45613 threat on the Exe file.

Just a heads up for others and a call for people to look into it.

I really hope it's a false positive cuz the game look really good and fun.

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Yeah, unfortunately this can happen because the game doesn't contain paid certificate for AV clients. All you can do is make sure that the suspicious file is sent to your AV provider for proper analysis so they can unflag it. Or restore quarantined file if you don't want to wait and trust me (I don't say that you should, it's up to you).

If you want more detailed answer, here's article from game engine developer: https://help.yoyogames.com/hc/en-us/articles/360031016592-What-to-do-if-your-gam...

OMG this game is really amazing!
congratulations for you great Work, I really loved this game :)

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Thank you!

This game look so nice! A Mac version in progress or not?

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Unfortunately I don't have access to a Mac and therefore won't be able to create a version for that platform.

IS THIS GAME SOOO COOOL OR WUUUT!!!

Viewing most recent comments 41 to 49 of 49 · Previous page · First page